Original Rune Words |
Allowed Items |
Rune Order |
Completed Word Stats |
Beast | 5 Socket Axe / Hammer / Scepter | Ber + Tir + Um + Mal + Lum | +10 to Energy +2 to Mana After Each Kill Damage +240-270% +25-40 to Strength +3 to Lycanthropy +3 to Werebear Attack Speed +40% Chance of Crushing BLow +20% Chance of Open Wounds +25% Level 13 Summon Grizzly (5 Charges) Level 9 Fanaticism When Equipped Prevent Monster Heal |
Lionheart | 3 Socket Body Armor | Hel + Lum + Fal | +10 to Energy +15 to Dexterity +20 to Vitality Damage +20% +25 to Strength Life +50 All Resistances +30% Reduced Requirements -15% |
Memory | 4 Socket Staff (Not Orb) | Lum + Io + Sol + Eth | +10 to Energy +10 to Vitality +2 To Static Field (Sorceress Only) +3 to Energy Shield (Sorceress Only) +3 to Sorceress Skill Levels Defense +50% Minimum Damage +9 Reduce Target Defense by 25% Faster Cast Rate +33% Maximum Mana +20% Magic Damage Reduced By 7 |
Oath | 4 Socket Axe / Mace / Sword | Shael + Pul + Mal + Lum | +10 to Energy Attack Rating Vs. Demons +100 Magic Absorb +10-15 Damage +210-340% Attack Speed +50% Damage To Undead +75% Chance (30%) to Caste Level 20 Bone Spirit On Striking Indestructible Level 16 Heart Of Wolverine (20 Charges) Level 17 Iron Golem (14 Charges) Prevent Monster Heal |
Smoke | 2 Socket Sword | Nef + Lum | +10 to Energy Defense vs. Missile +280 Damage To Undead +75% Light Radius -1 Faster Hit Recovery +20% All Resistances +50% Level 6 Weaken (18 Charges) Defense +75% |
Stone | 4 Socket Melee Weapon | Shael + Um + Pul + Lum | +10 to Energy +16 to Strength +16 to Vitality Damage +250-290% Defense vs. Missile +300 Faster Hit Recovery +60% All Resistances +15% Level 16 Clay Golem (16 Charges) Level 16 Molten Boulder (80 Charges) Defense +250-290% |
Wrath | 4 Socket Missile Weapon | Pul + Lum + Ber + Mal | +10 to Energy Attack Rating Vs. Demons +100 Damage To Undead +250-300% Damage To Demons +375% Chance of Crushing BLow +20% Chance (30%) to Cast Level 1 Decrepify On Striking Chance (5%) to Cast Level 10 Life Tap On Striking Lightning Damage +41-240 Magic Damage +85-120 Cannot Be Frozen Prevent Monster Heal |